
I will entertain requests, but I ask a couple things from you if you do: Arcjet Systems was one of the contractors working on the technology. Plus, really, this takes way too much time for not a lot of value (the names are self-explanatory). Better straps, better details, more fluid boneweighting (if possible), modular backpacks, Weapon customization to mirror the choices from the mod, more modularity/customization options for the packs, Some unique packs, support for more Go-bags and other popular backpacks like Backpacks of the Commonwealth, Militarized Minutemen, and Modular Military packs.

Lots more vanilla weapons and gear could be done, like mines, grenades, magazines, melees, pipe stuff, institute, minutemen, etc. But, if you are reckless and impatient by nature, maybe don't do it! If you are using the main version there are a couple of choices in the carry weight category, if you are using the Armorsmith Extended version the packs have the standard AE carry weight modifier choices (pack rat, total cheater etc.). You could do that in either the ck or fo4edit, for sure. As this mod uses modified versions of assets from other mods, please don't do anything with it without clearing it with me and again with the relevant author. (Let's do it, tookiejones! Zachtan1234, I'll be asking really nicely! That is an interesting weapon. If youve never worked with fo4edit and need a hand PM me and i will try to help when I can. Please read the details above if you have missing textures. You need to use registrators visible weapons mod to link the holster with the weapon, so it will equip/unequip in sync with weapon draw. Some other awesome mods, including the anti-materiel rifle, the handmade anti-materiel, the XM2010, the RPG, service rifle, Steyr, Factor, C4, AK-400, FN-Fal, to name a few- there are so many! I may be able to do this, but for now it is asking for too much trouble coordinating. Or at least general consensus from the community that it's typically acceptable to share things like visible holstered versions for weapon mods if proper credit is given. You can edit them as you see fit and just save your tweaked version loose in the same file name and path, and the game will use it instead. Weird right! AWKCR and VIS-G patches for multiple mods! I would love to have help with this by users or from other visible weapons mods.


Everyone who likes this mod should at least endorse it, as tookiejones was gracious and helpful and let me use the original asset.

oh no, thanks for the repIy but I meant like in the ck or fo4edit is there a way to change the values. I learned from scratch this way, never thinking I would be able to make a mod worthy of sharing, but I am very glad I dove in. It has been a part of every play through I have done in FO4.
