

Now, with that out of the way, on to the sneak peaks! I certainly won’t be spilling the beans on everything I’ve done till now, but I want to give an indication of what to expect Revisited Locations Careful scripting has been done to allow America Rising to tie into Fallout 4’s main quest, and my vision is for The Enclave to be a faction you can use to complete Fallout 4 with Quests dealing with the Brotherhood of Steel, the Institute and the Railroad will all be included.


I know this is very annoying, but hopefully the following will justify it for you all: This means that, yet again, your progress up to now in the live version – 1.1.2, will unfortunately not carry over. I’ve completely rebuilt the codebase, and added far more checks so that in Version 2.0.0, if anything should go wrong (which should be far less likely, might I add!) there are plenty of opportunities for the mod to self-recover itself and allow you to continue playing as if nothing happened. While America Rising is far more stable now than it was at launch, it is a large and complex quest mod – that means there are still issues that can arise when things are done in orders I simply hadn’t anticipated (That’s on me, not you guys!). Since then I’ve been quietly working away at Version 2.0.0 of America Rising – A Tale of the Enclave, and I think it’s finally time I give you a quick look at what’s to come. It’s been a year since the release of The Oil Rig Update for America Rising, wherein I increased the size of the Enclave’s main base and the player’s quest hub by approximately x4, and greatly increased the stability of the mod. Welcome to another update on the development of America Rising – A Tale of the Enclave.
